Introduction
1.
Concepts
1.1.
What We Know about Drool's Editor
1.2.
Overall Structure of Game Files
1.3.
General Structure of .objlib Files
1.4.
Structure of Level .objlib Files
2.
Structures
3.
Mesh Format
3.1.
.x Hashes
4.
Data Types
5.
Trait Values
6.
Magic Numbers
6.1.
Hashed File Names
6.2.
Execution Startup Hashes
6.3.
Object Types
6.4.
Object/Parameter Selectors
7.
Objects
7.1.
Sequencer Objects
7.2.
Script Nodes
7.3.
.master Objects
7.4.
.lvl Objects
7.5.
.gate Objects
7.6.
.leaf Objects
8.
Game Files
9.
Tooling
10.
Other / WIP
10.1.
Known Audio Channels
10.2.
.anim Decomp
10.3.
.cam Decomp
10.4.
Every Thumper Leaf File
11.
Downpatching
12.
Misc
12.1.
Undocumented Definition Headers
12.2.
Sorted Sample List
12.3.
ui_thumper.scoring
12.4.
3DCompDict
12.5.
CamObjectDict
12.6.
SpnObjectDict
12.7.
Other Dicts
Links and Contributors
Light
Rust
Coal
Navy
Ayu
Thumper Wiki
CamObjectDict
float32-1://Vertical FOV?// float32-2://Near plane?// float32-3://Far plane?//